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HomeSourcesmetro.co.ukTrine 5 review – A clockwork conspiracy that's out of time

Trine 5 review – A clockwork conspiracy that’s out of time

The popular indie platform puzzler returns with more engaging co-op action and some of its toughest challenges so far.

We can only assume, given that it’s been going since 2009 and this is the fifth one, that Trine is very popular. Although we don’t recall anyone ever mentioning it, even in passing, at any point in the last 14 years. For all that time it’s showcased some of the best-looking indie games around, but no-one seems to mention that either. Although they sure did make a fuss when Trine 3 proved a major disappointment, causing developer Frozenbyte to go back to basics with Trine 4.

That all worked out though, and the fanbase went back to being quiet and innocuous, but we’re not sure how they’re going to take to this new sequel, which no longer has the excuse of repairing previous reputational damage, to explain the disappointing lack of innovation.

Trine 3 had many issues, including being very short and with an extremely abrupt ending, but its core problem was a failed attempt to evolve the purely 2D gameplay into something more three-dimensional. The clock was turned back for Trine 4, which is fine, but not only does Trine 5 not give 3D another try it doesn’t really do anything else new either.

The Trine games are often compared to Blizzard classic The Lost Vikings, although the similarities are fairly superficial. You do, however, control three very different characters, all with their own unique abilities. The knight has a sword and shield and is the best one to take on enemies, the wizard can move objects around and create new ones like boxes and platforms, while the thief has a bow and arrow and grappling hook.

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