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The Expanse: A Telltale Series Episode One review – not quite a Belter

Telltale’s first game since the studio’s revival is an original story set in The Expanse universe, exploring the history of Camina Drummer.

A game based on The Expanse is a full circle moment. Prior to the books, created by Ty Franck and Daniel Abraham under the pen name James S.A. Corey, its premise began life as a pitch for an MMO, before it later became a campaign in a niche tabletop game. Over a decade later, after the success of the novels and a subsequent TV adaptation, Telltale Games has become the studio to loop the franchise back around to its gaming origins.

Until recently, Telltale’s involvement would have been less surprising. The studio, who made their name with episodic narrative games based on The Walking Dead, Game Of Thrones, and Batman, was shut down in 2018, resulting in mass layoffs and many cancelled projects. The Expanse marks the studio’s first game since it was ‘revived’ a year later, although it’s not really the same company and only some of the original employees have returned.

While the new version of the company is bolted into the name, Telltale’s The Expanse is also co-developed with Deck Nine – a studio who have a similar (we might say superior) pedigree for narrative adventures, as seen in the acclaimed Life Is Strange Before The Storm and True Colors. It’s a collaboration that makes sense on an IP that, while it doesn’t have the household name draw of The Walking Dead, has an avid fan base desperate for new material, now that the books and TV series have both wrapped.

This story is entirely new, too. Telltale’s The Expanse serves as a prequel to the TV series and revolves around Camina Drummer, a hard-boiled, ruthless Belter (someone from the human colonies in the asteroid belt) who became a fan favourite character in the show, as played by Cara Gee. As such, this series has enough distance from the source material to carve out its own space – although it’ll be several weeks until all five episodes are released and we can judge the whole experience as one (and give it a score).

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