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HomeSourcesmetro.co.ukThe Callisto Protocol preview and interview

The Callisto Protocol preview and interview

GameCentral gets to play the new game from the co-creator of Dead Space and discovers what may be the goriest video game ever.

It’s Halloween in a few days and suddenly, unexpectedly, things couldn’t be looking better for video game horror. Admittedly, there are no big name titles out this month but on the horizon are remakes for Resident Evil 4, Dead Space, and Silent Hill 2. There will be new games as well though, with the most prominent new IP being The Callisto Protocol – a new sci-fi horror by the co-creator of the original Dead Space.

Glen Schofield only worked on the first game, before leaving EA to set-up Sledgehammer Games and work on Call Of Duty titles including Modern Warfare 3, Advanced Warfare, and WW2. Now he’s back with a new developer called Striking Distance Studios and what is clearly intended to be a spiritual sequel to Dead Space.

We spoke to Schofield at length about the current state of modern horror, and The Callisto Protocol, but we also got an hour and half on the game itself. The demo started from around the three hour mark, so we missed all the story set-up, but our understanding is that it involves some sort of alien infestation at a prison on Jupiter’s moon Callisto, that appears to have been enabled by the prison warden.

Story or not, the first thing that strikes you about the game is just how good the graphics are. The camera sits very close to the game’s protagonist (who unfortunately comes across like a stock bald space marine from the Xbox 360 era) but from a technical perspective the game is very impressive. More so than the Dead Space remake, from what we saw, with some very detailed locations and disgusting looking enemies, with everything having a very convincing sense of weight and physicality.

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