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Starfield review: I completed Bethesda’s AAA title and it’s not the game you think it is

Starfield is Bethesda’s AAA space-faring RPG, with the Xbox-exclusive title being its first new IP in 25 years.

The pressure was on Starfield to deliver after a barren period of Xbox-exclusive games, and with Bethesda certainly not being shy about hyping up the AAA title prior to release, the game promised much.

So, did it deliver? Well, it’s complicated. I was very excited about Starfield, as someone who loved the Fallout series (notably Fallout 4) and No Man’s Sky, Bethesda leading the development of a AAA space game seemed like a match made in heaven. Over 1000 planets to explore, ship building, tons of side quests, a mysterious main story and interesting factions to join? Yes, please!

Now that I’ve completed Starfield – and when I say completed, I mean that I’ve finished the main quest – and sunk 60 hours into it, I feel conflicted. It’s taken a while for my feelings about the game to truly cement in my mind. And now that they have, I really do think Starfield is a great game, but it’s not the game that you think it is, and it’s not quite the game that was promised.

And herein lies the problem. Do I review this game for what it actually is? Or, do I review this game against the idea of what people think it is?

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