A reader explains why he’s stopped playing Diabo 4 and why he finds the structure, and its demands on your time, so frustrating.
I hadn’t played a lot of Diablo until this year, but I thought I knew what it was about. I played some co-op Diablo 3 but never owned the game, so I thought I’d give Diablo 4 a go from the start and be there from the beginning. I really regret that decision.
Diablo 4 is a very odd game. It’s clearly very good and very well made in terms of the action, the graphics, and all the deep amount of abilities and powers and everything. However, for some reason, it has the mentality of a mobile phone game, where it’s constantly trying to trick you into doing mindless, repetitive tasks every spare moment that you have.
With mobile games they do that because that’s all there is, but Diablo 4 is a really good game and the way it’s structured, with constantly having to redo the same, or more or less the same, mission or area again and again is so annoying. It reminds me of Destiny, which I could never enjoy for long and I guess this is because both games are live service titles.
Diablo 4 isn’t really about the story, but I was having fun with the campaign, while most of the stuff I was seeing was still new, but once you beat the basics the endgame becomes this weird slog to level up and get all the rare loot. You begin to realise that Blizzard probably think this is where the game actually starts and yet that’s exactly where I lost interest.