Nintendo reimagines Pikmin as a much larger, more accessible adventure but is this really its Breath Of The Wild moment?
The thing that makes the Nintendo Switch so impressive is not just the device itself, and the general quality of the games, but that it’s played host to the most acclaimed entries in almost all of Nintendo’s top franchises. Considering many of Nintendo’s brands go back 30 years or more that’s no small feat but in terms of critical and commercial success it has had the biggest Zelda, 3D Mario, Animal Crossing, Metroid, Fire Emblem, Kirby, and Mario Kart. And now it can get ready to add Pikmin to that list.
Although, relatively speaking, it’s one of Nintendo’s newer creations, Pikmin will be celebrating its 22nd birthday in October. Inspired by Mario and Zelda creator Shigeru Miyamoto’s love of gardening, the series has always been one of his favourites, even though its sales have traditionally been much weaker than any of the name-dropped titles above.
If it wasn’t for his patronage, Nintendo would surely have given up on Pikmin long ago, but everyone concerned have realised that change is needed and so Pikmin 4 represents the biggest shake-up the series has ever seen. Previous comparisons to a real-time strategy game were already tenuous but here they’re stretched to breaking point. You’re still ordering around little plant people to do your bidding, but Pikmin 4 is not only a much bigger game but a more welcoming one too.
It’s never been clear whether Nintendo was actually inspired by real-time strategy games like, Command & Conquer or Age Of Empires, or whether Pikmin just happens to resemble aspects of them, but the preceding three titles were all basically the same, with surprisingly little innovation between them. This one starts off the same as usual, with you and your crew crash-landing on a planet that looks exactly like Earth, except for the pint-sized fauna.