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Now The Last Of Us dev is cutting staff as industry cutbacks continue

Naughty Dog has become the latest developer to make surprise job cuts, with their The Last Of Us multiplayer game seemingly worse affected.

Something very odd is going on in the video games industry at the moment. Only yesterday we reported on a wave of apparently unconnected job cuts and redundancies in both the UK and US and today there’s reports of similar issues at The Last Of Us developer Naughty Dog.

At least 25 staff are reported to have been laid off, with remaining staff apparently being told to ‘keep the news quiet’ – which obviously hasn’t happened.

The cuts are from a variety of different areas, including art, QA, and production, and seem to be primarily related to the mysterious The Last Of Us multiplayer game, which Naughty Dog hasn’t mentioned again in over a year now.

Supposedly, Naughty Dog has cut the contracts short for a number of external developers, but has offered no severance pay – which isn’t a great incentive for people to not start talking.

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