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No, Xbox Series S is not holding back the new generation of consoles

A reader refutes suggestions that the Xbox Series S is so underpowered that it’s ‘hamstrung’ the current generation of consoles.

Last week, when I read in the news about the Xbox Series S holding back the new generation of consoles, because of Gotham Knights being 30fps, I was just laughing ’cause the so-called developer [to be clear, two developers have said similar things and neither worked on Gotham Knights – GC] made comments without taking a second to look around and see what games run at 60fps on the Xbox Series S and what games have performance mode on the console.

There’s plenty of new gen-only games that run at 60fps on the Xbox Series S, like Deathloop, Metal: Hellsinger, Scorn, Hell Let loose, Serious Sam 4, Soulstice, and Microsoft Flight Simulator, which runs above 100fps on the 120Hz mode even though it’s one of the most demanding games on console and also a new-gen only game that Xbox Series S handled pretty well.

But it doesn’t stop there, even the notorious Cyberpunk 2077, which is well known for its performance issues, is now a solid 60fps game on the Xbox Series S with patch 1.6. Even though the game is open world, has a much larger map than Gotham Knights, and much better graphics, it runs at a solid 60fps. This clearly makes the Rocksteady developer’s comments on twitter absolutely wrong.

in addition, to the new gen games mentioned before, the Xbox Series S runs more than 80 cross-gen games released in the last three years at 60fps or above. For example, Doom Eternal 120fps, Assassin’s Creed Valhalla 60fps, DiRT 5 120fps, Gears 5 multiplayer 120fps/campaign 60fps, Halo Infinite 120fps, etc.

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