If you’re a Mortal Kombat 1 player who likes high parrying, then you’ll want to pay attention to NetherRealm Studios’ newest update
Mortal Kombat 1 players on Nintendo Switch are still forced to suffer with bad visuals and animations, as the game’s newest update focuses on current-gen consoles only.
Mortal Kombat 1 is a very successful reboot of NetherRealm Studio’s iconic gory fighting game. And though it launched in a pretty flawless state (at least on PS5 and Xbox Series X|S) it still wasn’t able to dodge the day one patch that’s all but mandatory for modern AAA releases. In the case of the Nintendo Switch version, said patch crucially enabled the story campaign and online gameplay. Less than three weeks out from release there’s another list of patch notes for the new Mortal Kombat 1 update to dive into.
In this instance, the update for Mortal Kombat’s latest entry is focussed on fixing issues with localisation and addressing certain bugs, but mainly providing better balancing for specific fighters by altering how their moves work. The Mortal Kombat 1 update â as fully detailed on the game’s official website â takes specific issue with certain attacks “not working correctly against high parry special moves”. Quite a big problem in a competitive online fighter.
The patch, which is live and available to download now, makes it so a lot of characters’ moves either can or can no longer be high parried. Raiden’s Electric Fly, for instance, is one of the many manoeuvres that falls into the latter camp, while Scorpion’s Twisted Kyo attack now can be accounted for and so on. Either way, if you main one of the Mortal Kombat characters affected by these balance changes, it’ll be worth scouring the patch notes in full to see whether your strategy has been impacted.