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Final Fantasy 7 Rebirth leaves Midgar behind with the hint of a wider world

After an hour or so of hands-on time with Final Fantasy 7 Rebirth, Cloud’s next adventure sets its eyes on new locations and pairings for the better.

The second part of Square Enix’s Final Fantasy 7 Remake trilogy shows the promise and beauty of new locations, even if the battle system is mostly unchanged.

If you thought that Square Enix was going to rest on its laurels following the release of Final Fantasy 16 earlier this year, think again, because fans know that the prestigious Japanese publisher is hard at work developing the next game in the Final Fantasy 7 Remake saga. The first game, originally released exclusively on PS4 in 2020 before coming to PS5 and PC later, had the benefit of surprise, proving to everyone that the sacred text that is Final Fantasy 7 was ripe for re-examination. With Final Fantasy 7 Rebirth, however, the pressure is on to avoid that difficult second album syndrome.

I recently got to play roughly an hour or so of Final Fantasy 7 Rebirth’s early sections – one covering the period before the first game’s events where Cloud and Sephiroth worked together as allies, and another taking place soon after the main group’s swift exit from Midgar. In both instances, it was refreshing just to be out of that blue-hued cyberpunk city at last. Final Fantasy 7 was a beautiful game, but it suffered from a few sections plagued by samey underground tunnels and industrial architecture.

From both the sections I played, no such problems seem to be present in Final Fantasy 7 Rebirth. Take the first section I played, where I got to control Cloud – and for the first time ever – Sephiroth. The chapter focussed on the two (alongside Tifa) exploring an underground mine in search of the source of Mako. The environment in Mt. Nibel was natural, dark and moody, lit only by the alluring green glow of the structures emitting the precious power resource. This tone perfectly suited the mystery that is Sephiroth in the moment, too, who handles pretty much like you’d expect – as a nimbler and more elegant swordsman compared to Cloud’s classic heavy-hitter approach.

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