A reader is frustrated at the fact that there’s still no sign of a sequel to Skyrim and blames Bethesda’s Todd Howard for not delegating properly.
The idea of The Elder Scrolls 6 being released in 2028 has been floated around a few times before but this week it seemed to get official acknowledgement, via a new interview with Bethesda boss Todd Howard. He didn’t confirm it, but it certainly didn’t sound like the game would be out much before that and could even be later. So, assuming that is the date they’re aiming for it will, at that point, be 17 years since Skyrim.
I can’t think of any other ongoing franchise that has had that long a gap between sequels, especially when the other entries have been nothing like that, but even as an extreme example this, to me, shows how video game developers have to got to change the way they work.
If decent games are going to take a minimum of six years to make now, and you’re a company with more than one major franchise, you’re likely to go more than a decade between sequels. That might sound good in theory but that doesn’t mean extra time to experiment or make the game better than it would’ve been. Proportionally that’s still the same three years or so it took to make a AAA game a generation or so ago.
Games taking six years means they’re just as rushed as before, often more so. It’s just it takes that long to create graphics and other elements up to modern standards. It’s essentially lost time that is providing no benefit to the game itself.