The first time I tried virtual reality (VR) I chose to play a rollercoaster game – and almost instantly regretted it.
I suddenly felt sick, ripping off the headset but the nausea stayed with me for hours.
It was a rookie error. The disconnect between what my eyes saw and my body felt was too much.
I’ve since discovered I can play gentler, less disorientating games, but the nausea still begins to creep in.
Sickness in VR affects a lot of people so finding a solution is critical if Mark Zuckerberg’s ambition to create a “metaverse” that people actually want to spend time in is to be realised.