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New Tales From The Borderlands review

Gearbox themselves take control of the sequel to Tales From The Borderlands, in a surprisingly successful new Telltale style adventure.

This is the second visit to the Borderlands universe this year, following role-playing style spin-off Tiny Tina’s Wonderlands. However, as hardcore fans of the franchise will know, New Tales From The Borderlands is a very different beast compared to its shooter based siblings. It’s a narrative driven graphic adventure and effectively a sequel to 2014’s Tales From The Borderlands, albeit developed by series creators Gearbox Software rather than Telltale Games.

Not that it feels much like a sequel game, as this is a more sophisticated and imaginative effort than Telltale’s original, and boasts an entirely new, self-contained storyline. This time around, the action takes place on Promethea, which, like pretty much every other planet in the Borderlands universe, is a run-down, scruffy locale in which anarchy reigns.

Promethea, or rather a spaceship orbiting it, is the home for weapons-manufacturing megacorp Atlas (a familiar name to anyone who has ever played a Borderlands game of any stripe) and that’s where one of the three characters you control is based. Anu, a tightly-wound scientist with pacifist tendencies, is trying to create a gun that doesn’t actually kill people, so it’s no great surprise when she swiftly gets the sack.

Meanwhile, down on Promethea, we encounter Octavio, Anu’s adopted brother – a deluded street hustler and petty thief obsessed with becoming a self-styled entrepreneur. Supposedly, he has a job, working for the third character, Fran – the 40-something proprietor of Fran’s Frozen Yoghurts, confined to a hoverchair since childhood and a pent-up ball of rage issues.

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