Bethesda upholds the tradition of buggy launches with thousands of players unable to experience Starfield properly amidst frequent crashing on both PC and Xbox’s most powerful console.
Starfield launched last week and despite a hefty 15GB update for Xbox and 13.4GB patch for PC, crashes are plaguing players’ games across both platforms. But while we wait for an official fix, there are a few workarounds that might solve the problem in the interim.
Bethesda loves its big games; both the Fallout and The Elder Scrolls series offer huge open worlds to explore but, historically, the cost of that freedom has been performance issues, crashes, and bugs on older consoles like PS4, Xbox One and previous generations of hardware. And despite the Xbox Series X being touted as Microsoft’s most powerful console, and PC hardware capabilities only being curtailed by the size of your wallet, Starfield is following suit with thousands of players reporting crashes across PC and Xbox Series X.
The day one patch set out to fix stability issues related to suspending and resuming the game on Xbox, crashes occurring when viewing credits at the end of the game, and crashes that could appear when repeatedly loading some saves inside of ships. This is all via the leaked patch notes from Insider Gaming as the official ones don’t appear to have been posted anywhere yet. But despite that, there are complaints that Starfield keeps crashing on Xbox Series X and PC all over reddit and Twitter.
Windows Central’s Jez Corden notes that he didn’t have any Starfield crashing issues when playing for review, but with a new character the game is crashing “almost hourly”. He says turning off Quick Resume seems to have helped but speculates that the save file cache may be too big; something that’s seemingly backed up by another person in the thread.