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Xbox Game Pass has ruined day one releases and here’s why – Reader’s Feature

A reader worries that Game Pass has reduced the excitement around new releases, with no more queues at midnight to buy new games.

I just want to start and say that, like many other people, I thoroughly enjoy Game Pass and all it has to offer. It’s a great place to explore indie titles (and simultaneously support them), whilst having a plethora of triple-As, all for a relatively cheap monthly premium. My only problem with it so far has been its ability to invertedly ruin day one releases.

A strange case to argue, especially with its current line-up on the way: Starfield, Payday 3, Hollow Knight: Silksong, and Senua’s Saga: Hellblade 2, to name just a few of the big hitters, are all releasing day one on Game Pass, which would cost your Game Pass subscription for the entire year to buy individually.

Of course, you don’t own them, but for most people now ,digital content is commonplace; relatively speaking it’s cheaper, it’s instant, and it’s easily accessible. No longer does a decision have to be made based on someone’s budget; simply pop a month of Game Pass on and you have access to all these day one releases and a back catalogue of 300+ games.

So, with that being said, why the hell am I complaining?

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